Animal Hospital anomaly lookup

Animal Hospital All Anomalies List

Use this page as a mid-shift lookup: check desk signs first, confirm CCTV/photo/paperwork when needed, then reject clear anomalies with Shutters before treatment.

Desk SignsExtra eyes, teeth, posture shifts, twitching
CCTV SignsCamera stare, black-box eyes, distorted limbs
Photo TrapsMismatch, static, cursed photo
Reject RuleClear anomaly found -> use Shutters before treatment
Open full anomaly cards
Detailed dossiers

Open a full anomaly check

Anomaly TellAppearance

Three Eyes

three eyes / extra eyes

Warning Signs

  • 3 red, glowing eyes on forehead or eye area
  • The third eye is often not the same height as the original two eyes
  • Sometimes the real eyes are still vaguely visible
  • Always follows the player's gaze with his head

Counter Measure

  • Reject the patient immediately.
  • Hit Shutter as soon as you see it.
  • Use only a very short second look before the Shutter call

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAppearance

Mismatched Eyes & Sharp Teeth

High and low eyes + fangs

Warning Signs

  • The height of the two glowing eyes is obviously inconsistent.
  • The mouth is a crooked fang smile
  • The smile is very aggressive

Counter Measure

  • Reject the patient immediately.
  • Do not waste time taking another photo.

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAppearance

Hollow Face

hollow face

Warning Signs

  • The eye sockets are two black holes
  • The mouth is very wide
  • The whole thing looks like a hollowed-out face
  • Twitching and hunchback often occur at the same time

Counter Measure

  • Reject the patient immediately.
  • Don't put it in just because it's not aggressive at the moment.

Sanity Drain

Special high risk: When misplaced and entering the recovery stage, community information unanimously points out that the Death Ritual is guaranteed to be triggered; other consequences will still be dealt with as normal misplaced penalties.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAppearance

Wide Eyes & Drawn-on Smile

big eyed fake smile / painted smile

Warning Signs

  • Eyes are big and round
  • The black eyes are very heavy
  • With obvious eye bags
  • The mouth looks like a big arc-shaped smile painted on it

Counter Measure

  • Reject the patient immediately.
  • Skip extra photo work when the desk tell is obvious.

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAppearance

Human Teeth

human teeth

Warning Signs

  • Animals have very realistic looking human teeth growing on their faces
  • Eyes are usually small but wide
  • Mouth shape is unnatural human mouth shape

Counter Measure

  • Reject the patient immediately.
  • No photo is needed.
  • No CCTV check is needed.

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAppearance

Twitching

twitch

Warning Signs

  • The animal body stands most of the time
  • Sudden, short jerking of the head, neck, arms, or upper body within the 4–5 second observation window
  • It’s easy to miss a judgment when you’re in a hurry

Counter Measure

  • Observe for 4–5 seconds first
  • Use Shutter once the twitching loop is clear
  • When the window is not obvious, immediately switch to CCTV for review

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectSecondary Check
Anomaly TellAppearance

Hunched Posture

Hunchback / Crane your neck

Warning Signs

  • Standing with obvious forward bend
  • Shoulders slumped
  • The neck is sometimes abnormally elongated

Counter Measure

  • Considered as a sign of refusal of diagnosis
  • Don’t delay when it comes to Twitching

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAppearanceHard RejectFast Call
Anomaly TellAudio

Distorted Voice

Distorted low sound

Warning Signs

  • The patient's voice is low when speaking.
  • Sound squashing and distortion
  • Often appears together with three eyes, high and low eyes, and abnormal face

Counter Measure

  • If the sound is obviously wrong, refuse diagnosis directly
  • Can be marked as audio strong positive

Sanity Drain

Uses the standard wrong-admission penalty; no fixed public value is available.

Anomaly TellAudioHard RejectFast Call
Anomaly TellPhoto

Incorrect Photo

Wrong photo

Warning Signs

  • The developed photo is not the same animal as the one in front of the window
  • May vary in color, markings, horns, and breeds
  • Even the whole animal is different

Counter Measure

  • Reject the patient immediately.
  • Don't believe that the real thing looks fine

Sanity Drain

-15 Sanity. The same penalty as normal misplacement; if a real patient is electrocuted after misjudgment, the normal patient will suffer -15 Sanity after being electrocuted.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellPhoto

Different Eyes (Photo)

Inconsistent eyes in photos

Warning Signs

  • The photo is inconsistent with the eye details of the person
  • Maybe an extra layer of eyelids
  • Maybe one has pupils and the other doesn't.
  • Slight changes in eye shape

Counter Measure

  • Reject the patient immediately.
  • Must be compared side by side
  • Don't just rely on impressions

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellPhoto

Different Ears (Photo)

Photo ears are inconsistent

Warning Signs

  • The ears in the photo are different from the main body in shape, size, orientation, and color.
  • Sometimes even the sense of species is different

Counter Measure

  • Reject the patient immediately.
  • Quick features for ear contours

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellPhoto

Unnatural Photo

Abnormal photos / Weird face photos

Warning Signs

  • The body in front of the window looks normal
  • Photos suddenly appear with weird smiles, crooked eyes, human teeth, or blurry and distorted faces

Counter Measure

  • Reject as soon as the image develops
  • Don’t hesitate after picking up

Sanity Drain

It is the same as the general penalty for misplacement; in the photo category, there are also differences in the sources that may make you lose your mind when looking at the pictures.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellPhoto

Static Photo

electrostatic photo

Warning Signs

  • The entire photo is covered in particles or snowflakes with static electricity
  • Can't see facial features clearly

Counter Measure

  • Do not reject on static alone.
  • Review CCTV, paperwork, or window first.
  • If another cue appears, use Shutter instead of starting treatment.

Sanity Drain

-15 Sanity. Static alone is not enough for a hard reject. Check another layer first; tasing a normal patient costs -15 Sanity, while a cautious false reject is usually the smaller mistake.

Anomaly TellPhotoConfirm FirstSecondary Check
Anomaly TellPhoto

Cursed Photo

cursed photo

Warning Signs

  • Congested or blood-red eyes in photos
  • A grotesque grin appears
  • Have a strong feeling of being cursed

Counter Measure

  • Don't touch the photos being processed
  • Let the photo develop on the table
  • Lay it flat and visually detect abnormalities. Use Shutter directly.

Sanity Drain

-10 Sanity. Picking up a photo during processing will result in -10 Sanity; the consequences of misplacement will still be treated as normal misplacement.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellPhoto

Unprocessed Photo

Undeveloped photo

Warning Signs

  • The current patient's photo has not been developed.
  • The next patient's photo can be developed normally again

Counter Measure

  • Treat the dead photo itself as an anomaly
  • The conservative approach is to refuse diagnosis directly

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellPhotoHard RejectFast Call
Anomaly TellCCTV

Censored / Black-box Eyes

black striped eyes / Coding eye / Black Eyes / Black/Censored Eyes

Warning Signs

  • Face covered by black rectangular bar in CCTV
  • It looks like there are fake eyes stuck on the black strips
  • Windows and photos are usually normal

Counter Measure

  • Cut CCTV and reject it at first sight
  • Handled as anomaly exposed only in monitors

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectFast Call
Anomaly TellCCTV

Unnatural / Stretched Body

Stretch the body

Warning Signs

  • The body was stretched and twisted in CCTV
  • Like no bones
  • The deformation will still change when CCTV is turned off and on again.

Counter Measure

  • Watch it again with the lens of the lobby or waiting area
  • Reject as soon as the photo mismatch is clear

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectSecondary Check
Anomaly TellCCTV

Hollow Face (CCTV)

CCTV empty face

Warning Signs

  • The main body window looks normal
  • Eye sockets suddenly become empty and black in CCTV

Counter Measure

  • Watch the waiting area footage first
  • Make sure your face is in the mirror
  • Reject immediately after seeing the hollow eyes

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectFast Call
Anomaly TellCCTV

Staring at the Camera

Stare at the camera

Warning Signs

  • The patient stares directly at the camera whether standing or walking.
  • Normal patients usually face the front desk or office

Counter Measure

  • Reject the patient immediately.
  • Handled as behavioral hard tell

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectFast Call
Anomaly TellCCTV

Void / Black Body

all black body / void body

Warning Signs

  • The entire body becomes a pure black silhouette
  • Facial features and contour details disappear

Counter Measure

  • Reject the patient immediately.

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectFast Call
Anomaly TellCCTV

Skinwalker on CCTV / Disguised Shapeshifter

Monitor skinwalkers / cctv_skinwalker_form

Warning Signs

  • Looks normal in front of the window
  • After arriving at the front desk or waiting area, the CCTV camera shows a large mouth, fangs, long tongue and a biting feeling.

Counter Measure

  • Use the side-view CCTV from the lobby or waiting area first
  • Reject immediately after seeing the skinwalker form

Sanity Drain

-6 Sanity. The same penalty as normal misplacement; if it is actually placed and evolves into a Skinwalker, the bite will take approximately -6 Sanity / 0.5–1 second.

Anomaly TellCCTVHard RejectSecondary Check
Anomaly TellCCTV

Mismatched Ears/Eyes (CCTV)

CCTV ears and eyes are inconsistent

Warning Signs

  • The shape, height or details of the monitored ears or eyes and the body in front of the window change slightly.

Counter Measure

  • Remember ear and eye contours when faces are visible
  • Comparison of waiting area shots
  • Reject once the mismatch is clear

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectSecondary Check
Anomaly TellCCTV

Twitching (CCTV)

Monitor convulsions

Warning Signs

  • Still in front of the window
  • The photo is normal
  • There will be sudden short bursts in CCTV within 4–5 seconds.

Counter Measure

  • Watch for at least 4–5 seconds
  • Reject once the mismatch is clear

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellCCTVHard RejectSecondary Check
Anomaly TellPaperwork

Missing Appointment

Missing appointment

Warning Signs

  • May be completely normal visually
  • The animal is not on the booking board or splint at all

Counter Measure

  • Reject the patient immediately.
  • Treated as a required inspection item

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellPaperworkHard RejectFast Call
Anomaly TellPaperwork

Wrong Paperwork Details

Paper information errors

Warning Signs

  • The species, name or registration information on the reservation form does not match the animal in front of you

Counter Measure

  • Reject the patient immediately.
  • Don't let it go just because your face looks normal.

Sanity Drain

Uses the standard wrong-admission penalty.

Anomaly TellPaperworkHard RejectFast Call
Monster / HazardShift hazard

Slime / Green Sludge

green sludge / green slime

Warning Signs

  • Non-contact environment hazard
  • The floor and bed surface of any Shift, any wing or ward can be randomly generated
  • green, shiny clumps of slime or sludge
  • Generally there is no mandatory prompt text

Counter Measure

  • Keep pressing E to clean
  • It can also be understood according to the cleaning caliber of the mop.
  • Clear the main aisle first, then the bedside

Sanity Drain

The fixed value is not disclosed; it can be confirmed that it will cause slowdown or path obstruction, and it will also impose a Sanity tax, and the treatment of large sludge will be more expensive.

Monster / HazardSurvival ThreatPlayer RiskVariable Drain
Monster / HazardPatient-critical threat

Skinwalker / Shapeshifter

Skinwalker / Shapeshifter

Warning Signs

  • Transformed from abnormal patients who were mistakenly released
  • Can turn hostile after just being admitted, when prescribing medicine, during the recovery period, or after wrong treatment kills hidden abnormalities.
  • The abnormality that automatically broke in during the ambulance incident may also be awakened later.
  • Normal patients suddenly change into sharp teeth, exaggerated clefts, mucus in the mouth, or abnormal limbs

Counter Measure

  • Use CCTV/photo before attacking a patient.
  • If it transforms, use Gun or Taser.
  • Attack from behind or hold E when the prompt appears.
  • If it jumps on you, tap E repeatedly to escape.

Sanity Drain

Approximately -6 Sanity / 0.5 seconds for the player; first aid will be triggered for the patient, and failure will be directly recorded as the death of the animal.

Monster / HazardPatient-criticalPatient Death RiskSanity Drain
Monster / HazardPatient-critical threat

Bed Monster

Monster under the bed

Warning Signs

  • Randomly under the bed in Rooms 1–5 and 7
  • Some community information supplements can appear after the treatment room is activated.
  • Room 8 reports are more like version extensions or community testing
  • A red box or area appears under the bed

Counter Measure

  • Get the Maple Syrup and go into the red zone and feed it.
  • Fandom records Organ / Transplant can also be fed back
  • When there is no syrup, press E to escape.
  • Before entering the room, sweep the red area at the foot of the bed

Sanity Drain

-10 Sanity immediately upon capture, -5 every 2 seconds thereafter; the patient is dragged to death within 30 seconds.

Monster / HazardPatient-criticalPatient Death RiskSanity Drain
Monster / HazardShift hazard

Head Banger / Window Banger

Window Crasher / Head Banger

Warning Signs

  • Shift 2-5 window-blocking encounter
  • Treat it as a random side-window pressure event.
  • music stops
  • The entity walked to the window and banged his head against the glass.

Counter Measure

  • Interact with Coffee or food
  • You can drink a few sips before handing over Coffee to reduce waste.
  • If you ask it to leave empty-handed, you can clear it, but the price will be high.

Sanity Drain

Empty-handed driving away -20 Sanity; giving Coffee does not deduct the additional 20.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Stalker

corner peeper

Warning Signs

  • Randomly hiding in the corner
  • Commonly found in corridor corners
  • Usually once per round
  • More likely to punish rushed corner checks after mid-game pressure ramps up

Counter Measure

  • don't look directly
  • Lower your head and cross the corner
  • keep going
  • Don't back up for too long in the corner

Sanity Drain

-10 Sanity per direct gaze.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Hiders / Wall Anomaly

wall camouflage / Hiders

Warning Signs

  • Wards and corridors on both wings can be painted
  • Often in groups of 1–6
  • Camouflage painted on the wall
  • as thin as paper

Counter Measure

  • The most reliable is the Fire Extinguisher
  • Next Taser or Gun
  • You can also run farther away for 5-6 seconds and wait for it to evaporate.
  • Can introduce Bed Monster Red Zone Double Play

Sanity Drain

-10 Sanity if you are attacked with your bare hands; if you have something in your hand, the common result is that the currently held object will be snatched away and you will be stunned.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Mass of Eyes / Don’t Look Up

ceiling eyeball / Don’t Look Up

Warning Signs

  • Shift 2 and up
  • Any room with a patient and Reception have a probability of appearing
  • Don’t look up flashes at the bottom of the screen
  • Abnormal lighting in the room

Counter Measure

  • Lower your viewing angle throughout the process and continue treatment as usual without raising your head.
  • Eyedrops can calm it down, but in practice it can still eat away at your Sanity

Sanity Drain

-2 to -5 Sanity every 0.5 seconds.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Camera Figure

Monitor face-hopping entities

Warning Signs

  • Only appears on broken security cameras
  • Approximately 50% chance of spawning when aiming at broken cam
  • Gradually zoom in as the gaze lasts
  • Only visible to CCTV

Counter Measure

  • Exit this camera immediately
  • look away quickly
  • fix broken cam
  • Don't be obsessed with watching

Sanity Drain

-20 Sanity on successful face jump.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Ghost

ghost

Warning Signs

  • 2026-06-26 new entity
  • Wandering around the whole map
  • Track doors, mist, and movement cues instead of waiting for a fixed spawn.
  • translucent floating shadow

Counter Measure

  • Taser or Gun from behind
  • Fire Extinguisher can only reveal itself but cannot kill.
  • If you see the door opening on its own, avoid the area.

Sanity Drain

-2 Sanity per second when the ghostly mist is present.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardPatient-critical threat

Surgery Monster / Tendril

Surgery monster / tentacle

Warning Signs

  • Room 8 Surgery recovery period
  • Patients may say they feel strange
  • Then trigger Monster emerged in Room 8 timing
  • Room 8 exclusive emergency enemy

Counter Measure

  • Continue to complete the exclusive surgical sequence
  • Scissors → Transplant → Scissors → Transplant → 3 random treatments
  • Gun/Taser/Coffee will directly kill the patient

Sanity Drain

Usually the player's Sanity or life is not directly deducted; overtime or mistakes will lead to the patient's immediate death.

Monster / HazardPatient-criticalPatient Death RiskVariable Drain
Monster / HazardShift hazard

Black Bunny

black rabbit

Warning Signs

  • Recently active wiki written as a passive watcher on the edge of a hallway or room
  • Check corridor corners and door frames during each Shift.
  • Old Fandom does not have a separate page
  • Possibly a solid black bunny silhouette with no obvious facial details

Counter Measure

  • Don't stare after you find it
  • stay away
  • keep doing things
  • Leave the area as soon as possible

Sanity Drain

Values are not unified; the newer active wiki gives 3–5 Sanity/a few seconds of direct gaze, and the other set just says low.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Wall Monster

wall monster

Warning Signs

  • It was only split into independent enemy species in the recently active wiki.
  • Described as a camouflaged ambush on the treatment room wall
  • Fandom is more like merged into Hiders / Wall Anomaly
  • Camouflage into the wall

Counter Measure

  • When you find it, sprint away.
  • Chase for a while and end on its own
  • Gun / Taser not reliable

Sanity Drain

The fixed value is not disclosed; the recently active wiki only confirms that collision will deduct Sanity or may steal items.

Monster / HazardSurvival ThreatPlayer RiskVariable Drain
Monster / HazardShift hazard

Ceiling Monster

ceiling monster

Warning Signs

  • Only recently active. The wiki has been split into separate pages.
  • Explain that the raising behavior itself triggers
  • Highly overlaps with the ceiling mechanic from Mass of Eyes
  • There may be no clear prompt text, it will be triggered as long as you look up.

Counter Measure

  • Keep the lens level or slightly downward
  • Never take the initiative to confirm the ceiling

Sanity Drain

If you click on the Ceiling Monster page, it's about 4% Sanity/second; if you click on Mass of Eyes, it's -2 to -5/0.5 seconds.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardShift hazard

Eyeless

Eyeless monster

Warning Signs

  • Can appear as a window blocker or as a no-eyes desk patient.
  • Treat the encounter by what it is doing at the window.
  • Empty eye sockets during a desk read
  • Head-bang behavior if it blocks the window

Counter Measure

  • Use Coffee if it is blocking the window like Head Banger.
  • Use Shutter if the desk read shows a no-eyes patient.
  • Do not admit a no-eyes face for treatment.

Sanity Drain

Window handling can cost Sanity if forced empty-handed; desk rejection avoids the treatment risk.

Monster / HazardSurvival ThreatPlayer RiskSanity Drain
Monster / HazardPatient-critical threat

Tentacle

single tentacle

Warning Signs

  • Recently active wiki defined as precursor state of Room 8 Surgery Monster / Tendril
  • The appearance of a single tentacle indicates increased pressure in the 45-second window
  • Room 8 A single tentacle appears on the operating table
  • After completely losing control, it escalated to Tendril full overwrite failure state.

Counter Measure

  • Not an independent combatable entity
  • Immediately close the operation
  • Only surgical sequence

Sanity Drain

There is usually no direct numerical damage to the player; it represents the pressure of the patient's death countdown.

Monster / HazardPatient-criticalPatient Death RiskVariable Drain